Work Experience
Research Assistant, GAMMA Group
UNC Department of Computer Science
August 2013 - Present
Developed and implemented algorithms for interactive sound propagation and rendering in 3D virtual environments; Published technical paper in ACM SIGGRAPH 2014; Worked on using temporal and spatial coherence to improve real-time sound propagation.
Research Intern
Oculus VR / Facebook
May 2016 - August 2016
Sound for virtual reality; Submitted paper to IEEE VR 2017 conference (under review).
Research Intern
Oculus VR / Facebook
May 2015 - August 2015
Developed a novel approach for computing spatial sound for area and volume sound sources for VR applications; Published paper in IEEE VR conference.
Live Sound Engineer
Cat's Cradle
March 2010 - August 2013
Provided both front-of-house and stage monitor mixes for 800-capacity music venue; Oversaw technical preparations and changeovers for the stage, as well as maintenance on the venue facilities.
Research Assistant
UNC Department of Computer Science
January 2010 - May 2010
Worked on demos and supporting materials for iSound paper.
Teaching Assistant - Comp 575: Intro to Computer Graphics
UNC Department of Computer Science
August 2009 - December 2009
Developed programming project assignments and helped design exams; Provided individual instruction for students; Graded all assignments and examinations.
Audio Crew Manager, Stage Manager
Carolina Union Production Services / UNC Memorial Hall
August 2007 - May 2010
Oversaw and organized the technical production aspects of events on campus and in UNC Memorial Hall including audio, lights, and stage direction; Trained new employees in audio engineering; Performed maintenance on audio facilities in different venues.

Publications
Acoustic Classification and Optimization for Multi-Modal Rendering of Real-World Scenes
Carl Schissler, Christian Loftin, Dinesh Manocha
IEEE Transactions on Visualization and Computer Graphics, 2017
http://gamma.cs.unc.edu/AClassification
Efficient Construction of the Spatial Room Impulse Response
Carl Schissler, Peter Stirling, Ravish Mehra
Proceedings of IEEE VR 2017
Interactive Sound Propagation and Rendering for Large Multi-Source Scenes
Carl Schissler, Dinesh Manocha
ACM Transactions on Graphics, 2016
http://gamma.cs.unc.edu/MULTISOURCE
Interactive Multi-Source Sound Propagation and Auralization for Dynamic Scenes
Carl Schissler, Dinesh Manocha
Proceedings of The International Symposium on Musical and Room Acoustics (ISMRA), 2016
Interactive Sound Propagation with Bidirectional Path Tracing
Chunxiao Cao, Zhong Ren, Carl Schissler, Dinesh Manocha, Kun Zhou
Proceedings of ACM SIGGRAPH Asia, 2016
http://gaps-zju.org/bst
Efficient HRTF-based Spatial Audio for Area and Volumetric Sources
Carl Schissler, Aaron Nicholls, Ravish Mehra
IEEE Transactions on Visualization and Computer Graphics, 2016
SynCoPation: Interactive Synthesis-Coupled Sound Propagation
Atul Rungta, Carl Schissler, Ravish Mehra, Chris Malloy, Ming Lin, Dinesh Manocha
IEEE Transactions on Visualization and Computer Graphics, 2016
Adaptive Impulse Response Modeling for Interactive Sound Propagation
Carl Schissler, Dinesh Manocha
Proceedings of i3D 2016
http://gamma.cs.unc.edu/ADAPTIVEIR
High-Order Diffraction and Diffuse Reflections for Interactive Sound Propagation in Large Environments
Carl Schissler, Ravish Mehra, Dinesh Manocha
Proceedings of ACM SIGGRAPH 2014
http://gamma.cs.unc.edu/HIGHDIFF
GSound: Interactive Sound Propagation for Games
Carl Schissler, Dinesh Manocha
Proceedings of AES 41st Conference: Audio for Games, Feb. 2011
http://gamma.cs.unc.edu/GSOUND
Guided Multiview Ray Tracing for Fast Auralization
M. Taylor, A. Chandak, Q. Mo, C. Lauterbach, C. Schissler, D. Manocha
IEEE Transactions on Visualization and Computer Graphics, 2012
http://gamma.cs.unc.edu/Sound/Guided/
iSound: Interactive GPU-based Sound Auralization in Dynamic Scenes
M. Taylor, A. Chandak, Q. Mo, C. Lauterbach, C. Schissler, D. Manocha
UNC Technical Report TR10-006, May 2010
http://gamma.cs.unc.edu/Sound/iSound/

Education
Computer Science PhD Program (4th Year)
The University of North Carolina at Chapel Hill
August 2013 - Present (expected graduation, May 2017)
Selected Coursework:
Physically-based Modeling, Robot Motion Planning, Image Analysis.
BS, Computer Science; Minor, Physics
The University of North Carolina at Chapel Hill
August 2006 - May 2010
Selected Coursework:
Compilers, Operating Systems, Computer Graphics, Computational Geometry, Sound Simulation.

Skills & Experience
  • Digital Signal Processing: Filters, Convolution, Audio Effects.
  • Sound: Audio mixing, mastering, sound design.
  • Physics: Rigid-body simulation and collision detection.
  • Graphics: Ray Tracing, OpenGL, GLSL, Software Rendering
  • Programming: C++, C, Objective-C, Java, Javascript, PHP, SSE, Altivec