|
Work Experience
Publications
Acoustic Classification and Optimization for Multi-Modal Rendering of Real-World Scenes
Carl Schissler, Christian Loftin, Dinesh Manocha IEEE Transactions on Visualization and Computer Graphics, 2017 http://gamma.cs.unc.edu/AClassification
Efficient Construction of the Spatial Room Impulse Response
Carl Schissler, Peter Stirling, Ravish Mehra Proceedings of IEEE VR 2017
Interactive Sound Propagation and Rendering for Large Multi-Source Scenes
Carl Schissler, Dinesh Manocha ACM Transactions on Graphics, 2016 http://gamma.cs.unc.edu/MULTISOURCE
Interactive Multi-Source Sound Propagation and Auralization for Dynamic Scenes
Carl Schissler, Dinesh Manocha Proceedings of The International Symposium on Musical and Room Acoustics (ISMRA), 2016
Interactive Sound Propagation with Bidirectional Path Tracing
Chunxiao Cao, Zhong Ren, Carl Schissler, Dinesh Manocha, Kun Zhou Proceedings of ACM SIGGRAPH Asia, 2016 http://gaps-zju.org/bst
Efficient HRTF-based Spatial Audio for Area and Volumetric Sources
Carl Schissler, Aaron Nicholls, Ravish Mehra IEEE Transactions on Visualization and Computer Graphics, 2016
SynCoPation: Interactive Synthesis-Coupled Sound Propagation
Atul Rungta, Carl Schissler, Ravish Mehra, Chris Malloy, Ming Lin, Dinesh Manocha IEEE Transactions on Visualization and Computer Graphics, 2016
Adaptive Impulse Response Modeling for Interactive Sound Propagation
Carl Schissler, Dinesh Manocha Proceedings of i3D 2016 http://gamma.cs.unc.edu/ADAPTIVEIR
High-Order Diffraction and Diffuse Reflections for Interactive Sound Propagation in Large Environments
Carl Schissler, Ravish Mehra, Dinesh Manocha Proceedings of ACM SIGGRAPH 2014 http://gamma.cs.unc.edu/HIGHDIFF
GSound: Interactive Sound Propagation for Games
Carl Schissler, Dinesh Manocha Proceedings of AES 41st Conference: Audio for Games, Feb. 2011 http://gamma.cs.unc.edu/GSOUND
Guided Multiview Ray Tracing for Fast Auralization
M. Taylor, A. Chandak, Q. Mo, C. Lauterbach, C. Schissler, D. Manocha IEEE Transactions on Visualization and Computer Graphics, 2012 http://gamma.cs.unc.edu/Sound/Guided/
iSound: Interactive GPU-based Sound Auralization in Dynamic Scenes
M. Taylor, A. Chandak, Q. Mo, C. Lauterbach, C. Schissler, D. Manocha UNC Technical Report TR10-006, May 2010 http://gamma.cs.unc.edu/Sound/iSound/ Education
Skills & Experience
|